Category: Pirate Movement

Quo Vaditis, Piratae? – Part 2

Translated from the original Greek-language post from July 2024.

Several pirate ships laboring in a stormy sea near a cliff face.

In our previous statement[1], we spoke of a shameful incident during a meeting of the Board of the Pirate Parties International (PPI) that was staged by two delegates of the German Pirate Party (Piratenpartei Deutschland – PPDE) and the Russian Pirate Party’s delegate (PPRU) against then PPI chairwoman Ms. Florie Marie. 

Back then, we wrote that we believe this dirty war against Ms. Marie could not have been waged without the PPDE’s leadership knowing about it. The fact that the two PPDE “mutineers” remained in the party and, when the “undesirable” Ms. Marie resigned from the PPI and left the Pirate Movement altogether, they were upgraded in the next PPI Board is solid proof. They were rewarded for their little “putsch”: Sebastian “Bastian” Krone became PPI treasurer, while Utz became a regular member[2]. We also wrote that this is highly suspect and stand by our position. Unfortunately, it seems that behaviors like these are not a new phenomenon.

In 2015, Andrew Norton, one of the founders of the United States Pirate Party, had reported that, as early as 2010, the Pirate Movement had ended up being run by the Central European parties and especially the German one[3]. What he wrote was, and still is, true. Starting from the composition of the Board, at least one regular member was always from the PPDE[4]. Usually, at least two regular PPI Board members were from the PPDE. In 2024’s PPI Board line-up, four out of nine (!) regular members were from the PPDE, and of the three alternate members, one[2]. Furthermore, some PPI Board members seem to be there for… life. This chronic overrepresentation of the PPDE in the PPI’s Board gives it a hegemonic position that allows it to manhandle the Pirate Movement as it sees fit.

There are several ways it does this. Norton mentioned a few: the PPDE has always made sure the Board was made up of people it preferred; it chose the time and place of the meetings so that only certain national parties’ delegates could easily participate; they always made sure the agenda, especially for the General Assembly, was the one they wanted, ignoring or sidestepping other parties. The list of deviations from ethical party governance does not end here: he spoke openly of a combination of inaction, lack of transparency, lack of accountability, even lack of respect to the Statutes and basic principles of democratic functioning. He found himself having to compare the PPI with the British royal family: a bunch of useless figureheads that fight against every effort to change the stagnant status quo.

What he said is still true today. His judgment is ruthless, but fair. We could simply point to the disgraceful events at the 24-5-2023 Board meeting and be done with it. That this was allowed to happen, with its instigators being rewarded instead of disciplined at national and transnational level says a lot. But this is not the only symptom of the rot at the heart of the PPI.

Trapped in its obsession with remaining a single-issue movement and in the cage of the historically illiterate and shockingly similar to French fascist Jean-Marie Le Pen’s maxim that we are “neither left-wing nor right-wing” (a maxim that we in the Pirate Party of Greece have abandoned in our 11th Conference), the German-ruled PPI is absent from world events and has little to say about the things that trouble people today: rising cost of living, impoverishment, erosion of the rule of law, degradation of social services (health, social security, education), unemployment, loss of workplace protections, loss of labor rights, promotion of the “forever war” idea”, rise of the goose-stepping alt-right. At best, it has reduced itself to an empty shell that only discusses party finances and redistribution of Board roles. Its extremely few political interventions are, at best, vague, timid, vapid, and empty.

We, the Pirate Party of Greece, are stressing once again that we unequivocally denounce and condemn all kinds of “camarilla”, all behaviors that violate party Statutes, and every attempt to manhandle and manipulate the Pirate Movement and its institutions. Such practices have no place in our ideological space and we shall always oppose them, especially when these actions promote policies and ideas that go against the Pirate Ideology, which is, by nature, progressive, anti-fascist, anti-racist, anti-colonialist – “woke”, if you want to call it that. As far as we are concerned, with the recent amendments to our Statutes[5], which will be strengthened and enriched even more in the future, we are fortifying our party against the obscene practices we already mentioned, and are empowering our party’s instruments to properly and swiftly handle any such incident.

Furthermore, in our 11th Conference, with our new Statutes and the revision of our Founding Declaration, we address the ideological vagueness, the political vacuum, and the single-issue character of the Pirate Movement. We have strengthened and clarified our party’s progressive ideological identity and have removed any margin for nods to the far-right. Additionally we have started rewriting our political program, with our own ideas, ensuring that they have our Pirate Ideology at their core and present progressive proposals, aiming to improve life for the people. We intervene in the political scene, national and international, to the best of our ability, with frequent statements and Press releases. But we are not going to stop there. We are planning more actions and initiatives, which will be announced in due time. Finally, regarding the PPI, we are watching its internal developments very closely and with great worry. In time, and under full transparency, sincerity, and honesty, we will decide with our members upon our relationship with it.

Sources:

[1] Pirate Party of Greece (2024). Quo Vaditis, Piratae? – Part 1. Κόμμα Πειρατών Ελλάδας – Pirate party of Greece. [online] Available at: https://www.pirateparty.gr/2025/01/quo-vaditis-piratae-part-1/ [Accessed 01 Feb. 2024].

[2] Pirate Parties International. (2024a). BOARD – Pirate Parties International. [online] Available at: https://web.archive.org/web/20240601084318/https://pp-international.net/about-ppi/board-of-ppi/ [Accessed 28 Jun. 2024].

[3] Norton, A. (2015). Andrew Norton: PPI Became a Pirate Chimera [Pirate Visions] | PirateTimes. [online] Archived at: https://web.archive.org/web/20150315164041/http://piratetimes.net/andrew-norton-ppi-became-a-pirate-chimera-pirate-visions/ [Accessed 30 Jun. 2024].

[4] Pirate Parties International. (2024b). PPI Board/Old – PPI. [online] Available at: https://web.archive.org/web/20240302111028/https://wiki.pp-international.net/wiki/index.php?title=PPI_Board/Old [Access 30 Jun. 2024].

[5] Κόμμα Πειρατών Ελλάδας (ΠΕΙΡ). Καταστατικό. [online] Available at: https://www.pirateparty.gr/katastatiko-2/.

#PiratePartiesInternational #PPI #Piratenpartei #PiratenparteiDeutschland #PPDE #FlorieMarie #PirateMovement #PoliticalVoid #PoliticalVacuum #Camarilla

Permanent link to this article: https://www.pirateparty.gr/2025/02/quo-vaditis-piratae-part-2/

Quo Vaditis, Piratae? – Part 1

Translation of the original Greek-language post from July 2024.

Several pirate ships laboring in a stormy sea near a cliff face.

In the minutes of the meeting of the Board of the Pirate Parties International (PPI) that was held on 24-5-2023 we see an attempted “coup” against its then chairwoman, Florie Marie, by a group of Board members[1]. The “stars” of this “coup” were regular member Alexander Isavnin (Pirate Party Russia – PPRU) and, from the Pirate Party Germany (Piratenpartei – PPDE), Mia Utz (alternate member at the time) and Sebastian “Bastian” Krone. Krone was upgraded to PPI treasurer, while Utz became a regular member of the Board[2]. 

We note and stress here that, in the context of the declared dedication of the Pirate Movement to transparency, the minutes of the meetings of the PPI’s collective instruments are public[3], as was the internet broadcast of the meeting. So, nobody can accuse us of “leaking internal information of the movement and making it look bad” or anything like that. Especially in the wake of the crushing defeat suffered by the European Pirate Party (PPEU) in the European Elections of 2024, we have a moral obligation to the friends and members of our party, and to all actual Pirates worldwide, to be honest about the reasons that led to these results and to not stay silent. What is written in the minutes is but a deplorable machination of the two PPDE delegates, together with their Russian counterpart, to publicly humiliate the elected chairwoman of the PPI. 

It goes without saying that the actions of Isavnin, Krone, and Utz would never be tolerated by any political project that respects itself, its members, and its supporters. All three would have been sent to the disciplinary instruments of the PPI and their national parties, with their dismissal being recommended. They violated all manner of ethics rule. They proved that they do not respect any of the values and principles of the Pirate Movement, that they do not respect the Pirates that watched the meeting live on the internet, that they do not care about how they humiliated the Movement, with its Board meeting becoming an arena of antidemocratic, abusive, harassing, intimidating behaviors. Let us not mince our words: all three of them acted like common thugs.

We must remind that Ms. Marie had been unjustifiably and arbitrarily by the neofascist “self-made” nepobaby Elon Musk’s platform Χ (formerly Twitter)[4], without ever having been given the slightest solidarity by her party, the Pirate Party France (Parti Pirate – PPFR). Eventually, she resigned and left the PPI, the PPFR, and the whole Pirate Movement on 9-12-2023, labeling the movement an “empty shell” and slamming her “comrades”‘ stance[5][6]. From the minutes, we conclude that each and every one of her words is absolutely true. Indeed, she was targeted and treated in an absolutely vulgar and obscene manner. We would have liked to believe that this dirty war against Ms. Marie was carried out without the PPDE’s leadership knowing, but we know full well this is out of the question. If Utz and Krone had acted all by themselves and against the wishes of their party’s leadership, they would have been ousted from both the PPDE and the PPI. Instead, they were upgraded. They were rewarded for their actions, which is highly suspect.

We, the Pirate Party of Greece, condemn unequivocally and in the strongest possible terms these vile machinations. If Ms. Marie was so widely disliked, then the disgruntled PPI Board members ought to have moved as per the Statutes. They did not. Sadly, this is not an isolated incident. On the contrary, the Pirte Movement has seen far too many backstabbings and intrigues all these years. To keep things manageable, we will talk in upcoming statements about persons, behaviors, and practices that devalued our movement, brought infamy to it, and led it to last year’s humiliating European Election results. It is our duty and responsibility to not hide anything under the rug.

Sources:

[1] Pirate Parties International. (2023). PPI Minutes 2023-05-24 – PPI. [online] Available at: https://wiki.pp-international.net/wiki/index.php?title=PPI_Minutes_2023-05-24#5.1_-_Proposals [Accessed 28 Jun. 2024].

[2] Pirate Parties International. (2024). BOARD – Pirate Parties International. [online] Available at: https://web.archive.org/web/20240601084318/https://pp-international.net/about-ppi/board-of-ppi/ [Accessed 28 Jun. 2024].

[3] Pirate Parties International. TRANSPARENCY – Pirate Parties International. [online] Available at: https://pp-international.net/about-ppi/transparency/ [Accessed 28 Jun. 2024].

[4] Gayte, A. (2023). Le compte Twitter de la présidente du Parti Pirate International a été suspendu et personne ne sait pourquoi. [online] Numerama. Available at: https://www.numerama.com/politique/1315370-le-compte-twitter-de-la-presidente-du-parti-pirate-a-ete-suspendu-et-personne-ne-sait-pourquoi.html [Accessed 28 Jun. 2024].

[5] Marie, F. (2023). Discours : Ma démission de la présidence du Parti Pirate International / My resignation from the presidency of the International Pirate Parties – Bienvenue par minou. [online] Available at: https://floriemarie.fr/index.php/2023/12/09/discours-ma-demission-de-la-presidence-du-parti-pirate-international-my-resign-of-the-presidency-of-the-international-pirate-parties/ [Accessed 28 Jun. 2024].

[6] Pirate Parties International. (2023). PPI Minutes 2023-12-09 – PPI. [online] Available at: https://wiki.pp-international.net/wiki/index.php?title=PPI_Minutes_2023-12-09 [Accessed 28 Jun. 2024].

#PiratePartiesInternational #PPI #Piratenpartei #PPDE #FlorieMarie #Solidarity #PirateMovement #SebastianKrone #MiaUtz #AlexanderIsavnin #EuropeanElections2024

Permanent link to this article: https://www.pirateparty.gr/2025/01/quo-vaditis-piratae-part-1/

The Pirate Party of Greece on the Stop Killing Games Initiative – A Few Modest Proposals

On 20 December 2024, the European Pirate Party (PPEU) endorsed a citizens’ initiative called “Stop Killing Games” to protect gamers’ rights[1]. This initiative came about in response to Ubisoft’s decision to abruptly cut paying customers’ access to a game titled The Crew. We obviously support and endorse this initiative, but we do find it addresses only one of the many factors that are killing videogames: the violation of gamers’ rights as consumers. Videogames, however, are more than mere consumer products. Like movies and books, they are forms of artistic expression and, through their narratives, tropes, and symbolism, they reflect the artistic, mental, social, political, and emotional landscape of their creators and players. As interactive cultural artifacts though, they do not just reflect all these aspects, but they influence them, as the interactivity of the medium makes them extremely powerful influence tools.

The dean of computer games design himself sounded the alarm nineteen years ago[2]. No one listened. Predictably, the games industry and the gamer community seem to have learned nothing. In fact, the situation, as far as mainstream and popular gaming goes, seems to have gotten even worse. The lack of creativity, the rehashing of old and tired ideas we were warned about is here to stay, especially in mainstream gaming. Mind-bogglingly expensive productions, flashy graphics, a deluge of advertisements, aggressive media campaigns, and crossovers cannot wallpaper over the fact that mainstream games have become even less creative than those of the previous decades. 

Independent (indie) creators try their best, typically creating small, but often memorable and sensational games, followed by small, enthusiastic communities. However, it is not easy for them to break through and become mainstream. They have to battle some of the toughest boss monsters the Cathedral can summon.

For starters, we have distribution and publishing juggernauts, such as Microsoft, with their recent buyout of the RPG behemoth Bethesda, creator of the iconic Fallout and Elder Scrolls series[3]. The malignant influence of these conglomerates cannot be understated in any way. When they buy out creative companies, they immediately and invariably proceed to destroy the games people came to love: creatives are laid off, game universes are turned into franchises to be bowdlerized, milked, abused, and cheapened out for a fast buck – or shelved and taken out of the market entirely.

And even if game creators decide to strike it out on their own, to create the games they desire to play or, even worse, to create games that represent their cultures or their identities, they risk being targeted by grifter gaming “influencers”. Claiming to be the true voice of the gaming “community”, these grifters fan the flames of outrage, which translates into views, donations, influence, and even political power. The greatest example of this was the toxic, neofascist “GamerGate” grift: gamers could see that there was something very rotten in the gaming industry. They coud see the noxious influence of the industry and its sycophants in the Press. What GamerGate did was turn their frustration and annoyance into violent wrath and deflect and redirect it to game creators, programmers, critics, reviewers, and researchers – in short, against all those that could help understand the problems of the videogame industry and push for the creation of better games.

As if that was not enough, GamerGate shattered the gaming community into warring factions. A recent, and  highly alarming example, was the review-bombing of Baldur’s Gate 3 by Black Myth: Wukong fans [4]. Being a neofascist, corporate-backed, campaign, Gamergate infected the community with its venom and strengthened the industry’s chokehold on videogames and gamers. The irony is that gamers, who were co-opted and lured by the new reactionary governments favored by Big Tech, have always been in these politicians’ crosshairs; when they find an excuse to do so, they will concoct yet another moral panic, and the gamers, who became useful idiots for the likes of Donald Trump, will soon find their favorite games heavily censored, or even banned outright.

Of course, there is much to be said about the collusion of the military-industrial complex and the gaming  industry[5]. Even smaller countries seem to view gaming as an opportunity to project soft power[6], even if sometimes the results can be disappointing[7]. All this, without taking into account the decades of copaganda – Police Quest, anyone? This collusion that involves videogame corporations, governments, and the military-industrial complex, encourages corruption and potentially turns game creator teams into vehicles for the perpetuation of fraud, not to mention the fact that it fosters an unhealthy culture of dependence onto government handouts – quid pro quo, of course.

Those game creators that decide to create smaller games and organically grow a community have to deal with different problems which still can be just as disruptive and devastating. They have to compete on crowdfunding platforms and game markets (such as Google Play and Steam) with all forms of scams. They have to compete with influencers (most of them of the toxic grifter kind). This can undermine their dedication to their work, exhaust them, ruin their reputation, or entangle them in dishonest practices[8] such as the ubiquitous plague of microtransactions: “free-to-play”/pay-to-win games, pay-to-promote games, games with pop-up ads (often advertising other games in deceptive ways)[9], illegal practices like gachas/loot boxes/”surprise mechanics”, “unique” downloadable content (DLC), all of them preying upon some of the most vulnerable people of the planet (children and adults with mental issues). 

Although this is mostly seen as a mobile game issue, even AAA game studios (such as recent NBA2K games) have proven to not be above shoving microtransactions down gamers’ throats. Or, perhaps, especially AAA game studios. If you think we’re exaggerating, all you have to do is remember an infamous, disgustingly crass and dehumanizing keynote by Torulf Jernström from 2016, former CEO of Tribeflame[10]. Or, even before that, Electronic Arts’ former CEO John Riccitiello, who was gloating to investors about manipulating players into spending money[11].

Still, we have barely scratched the surface of the subject of unfair and toxic practices against creators and gamers alike. Creators are abused by the methodically evangelized “crunch  culture”, which affects every creator, regardless of their identity[12], and leads to worse outcomes for everyone, from creators to the quality of the produced game. It is also very probable that toxic, partisan and bigoted behaviors in game studios are exacerbated, if not outright caused, by the negative mental health effects of crunch culture on game creators. In a nutshell, the video games industry has enshittified[13] the whole sector – from online games and games that require a connection to a corporate server in order to run locally, all the way to community dynamics and labor relations.

So, what is to be done?

We have a few modest proposals. We believe that games in general should become smaller. Large games exacerbate the chokehold that large media conglomerates have on the gaming market and are often a chore to play,especially for older gamers and gamers who have familial or professional obligations. These folks cannot and will not sink 150-200 hours of their life each month for every game they want to play. They also are not going to spend 10-25% of their disposable income on scammy gachas, lootboxes, “surprise mechanics”, “pay-to-win” buffs and power-ups, and the like. 

We need smaller, bolder, more experimental, more personal games that allow creators to create games through which they can express themselves, their culture, identities, and ideas. And by “express their identities”, we are not talking about mere decorative tokenist “diversity”, which only serves as fodder for exhausting culture wars and outrage marketing. 

Promote culture peace and freedom of expression in gaming

Of course, support to game creators, especially independent and semi-pro, must be encouraged. As a matter of fact, we believe that small, independent game creators are among the best candidates to be helped by a meaningful Universal Basic Income (UBI) policy, which has always been an integral part of the Pirate Movement’s proposals. This would allow them to create their games and foster a community without having to tolerate abusive behaviors or resort to questionable practices in order to fund their projects.

Let us discuss freedom of speech and expression in videogames a bit here. State and corporate censorship, to which even AAA games are subjected, is going to intensify in the coming years under Trump and other far-right governments. As a matter of fact, we must include even “centrist” and (neo)liberal governments that will seek to stay on Trump’s good side, throwing – as is their wont – their citizens under the bus. True to our Pirate ideology, we will be vocal in our support of videogame creators facing censorship attempts and harassment by state/deep state actors and astroturfed mobs like  the GamerGate “movement”.

As an additional measure to safeguard the artistic and creative freedom of game developers from the “culture war” harassment and censorship campaigns organized by the far right, we propose the creation of a legal defense fund, in a similar vein to the Comic Book Legal Defense Fund[14].

Unchain the gamers

Corporate-owned servers of multiplayer games hold entire gaming communities and games hostage. We must keep exerting pressure on lawmakers to ensure that game server protocols and APIs are open to the community – at least at the end of a game’s commercial life – and that individual gamers or communities be able to host servers of their own. Remember LAN parties? Imagine that, but this time with users being able to connect to each other over greater distances, without having to depend on the publisher’s infrastructure, supervision, and – yes – surveillance. Also, we need to bring back and re-normalize the concept of offline gaming, without needing an internet connection, without the game “phoning home” to send the users’ personal data to its publisher. Furthermore, we must push for strong legislation against the industry’s predatory practices, with clauses that will be able to ban them, no matter how they rebrand them.

Protect videogames as cultural heritage

In the USA, the publishers’ lobby buried an effort to archive and preserve old videogames[15] with the utterly ridiculous excuse that there is a “risk” that the researchers using such archives might enjoy playing and studying these videogames. The fact that the American judiciary sided with them and accepted this argument is both preposterous and dangerous: it sets a dangerous precedent for all libraries, from the embattled Internet Archive all the way to the brick-and-mortar public libraries in our cities. 

Although we Pirates are highly critical, and rightly so, of Articles 15 (link tax) and 17 (upload filters/pre-emptive censorship machines) of EU Directive 2019/790 (EU Copyright Directive)[16], we applaud the far more sensible, compared to the United States, approach Europe has taken w.r.t. the preservation of cultural heritage and the adoption of legal protections for libraries. Abandonware[17] vaults, archives of old/obsolete software and source code, community game repositories and emulation of depreciated and obsolete hardware must be given robust legal protections, without grey zones and ambiguous “case by case” clauses that favor the publishers’ oligarchy. Releasing the source code of retro/obsolete/”out of print” games must be encouraged, celebrated, and rewarded, rather than penalized, and avenues for this must be sought.

In this direction, we urge the PPEU to collaborate with LIBER (Ligue des Bibliothèques Européennes de Recherche – Association of European Research Libraries) to protect the cultural dimension of videogames. Furthermore, specially w.r.t. emulation, modding, and community engagement, we believe we Pirates have every reason to support the concepts of VIPER (Virtual Intellectual Property Engagement and Recourse) license model[18] proposed by virtual worlds expert William Burns, which he discussed, among other topics pertaining to intellectual property within virtual worlds, with Second Life blogger Mona Eberhardt[19].

Sources:

[1] European Pirate Party (2024). European Pirates endorse citizens’ initiative to protect gamers rights | European Pirate Party. [online] European-pirateparty.eu. Available at: https://european-pirateparty.eu/european-pirates-endorse-citizens-initiative/ [Accessed 12 Jan. 2025].

[2] Murdey, C. (2006). Gamasutra – Features – Video Games are Dead: A Chat with Storytronics Guru Chris Crawford. [online] Gamasutra. Archived at: https://web.archive.org/web/20110217132542/http://www.gamasutra.com/view/feature/2722/video_games_are_dead_a_chat_with_.php [Accessed 12 Jan. 2025].

[3] Browne, R. (2021). Microsoft closes $7.5 billion Bethesda acquisition, aiming to take on Sony with exclusive games. [online] CNBC. Available at: https://www.cnbc.com/2021/03/09/microsoft-closes-bethesda-acquisition-aiming-to-take-on-sony.html.

[4] Pureza, G.M. (2024). Baldur’s Gate 3 is Getting Review Bombed by Black Myth Fans. [online] Game Rant. Available at: https://gamerant.com/baldurs-gate-3-review-bombed-black-myth-wukong-fans/ [Accessed 12 Jan. 2025].

[5] Tomkow, A. (2024). War Games: How America’s Military-Entertainment Complex Spreads Propaganda Through Entertainment – Viterbi Conversations in Ethics. [online] Viterbi Conversations in Ethics. Available at: https://vce.usc.edu/featured/war-games-how-americas-military-entertainment-complex-spreads-propaganda-through-entertainment/.

[6] Bachelor. J. (2016). CD Projekt Red, Techland receive grants from Polish government’s $27.4m research fund. [online] GamesIndustry.biz. Available at: https://www.gamesindustry.biz/cd-projekt-red-techland-receive-grants-from-polish-governments-usd27-4m-research-fund [Accessed 12 Jan. 2025].

[7] Troughton, J. (2021). Polish Government Monitoring CD Projekt Red’s Cyberpunk 2077 Progress. TheGamer. [online] 11 Jan. Available at: https://www.thegamer.com/polish-government-monitoring-cd-projekt-reds-cyberpunk-2077-progress/ [Accessed 12 Jan. 2025].

[8] Admixer.Blog. (2020). In-Game Advertising: 8 Ad Formats to Monetize Mobile Games. [online] Available at: https://blog.admixer.com/in-game-advertising-8-ad-formats-monetize-mobile-games/.

[9] Htwo (2024). The Insidious World of Fake Mobile Game Ads. [online] YouTube. Available at: https://www.youtube.com/watch?v=NhajAqI66nU [Accessed 12 Jan. 2025].

‌[10] PocketGamerbiz (2016). Let’s go whaling: Tricks for monetising mobile game players with free-to-playYouTube. Available at: https://www.youtube.com/watch?v=xNjI03CGkb4.

‌[11] YongYea (2019). Listen to EA’s Former CEO Gloat About Manipulating Players Into Spending MoneyYouTube. Available at: https://www.youtube.com/watch?v=Cut1E5hua_4 [Accessed 12 Jan. 2025].

[‌12] Wikipedia. (2022). Crunch (video games). [online] Available at: https://en.wikipedia.org/wiki/Crunch_(video_games).

[13] Wikipedia. (2025). Enshittification. Wikipedia. [online] Available at: https://en.wikipedia.org/wiki/Enshittification

‌[14] Comic Book Legal Defense Fund, (n.d.). Comic Book Legal Defense Fund. [online] Available at: https://cbldf.org/.

[15] Barder, O. (2024). Publishers Have Finally Said The Quiet Part Out Loud About Retro Games. Forbes. [online] 26 Nov. Available at: https://www.forbes.com/sites/olliebarder/2024/11/26/publishers-have-finally-said-the-quiet-part-out-loud-about-retro-games/.

[16] Europa.eu. (2019). Directive – 2019/790 – EN – dsm – EUR-Lex. [online] Available at: https://eur-lex.europa.eu/eli/dir/2019/790/oj/eng.

[17] Wikipedia Contributors (2019). Abandonware. [online] Wikipedia. Available at: https://en.wikipedia.org/wiki/Abandonware.

‌[18] Burns, W. (2017). Arcade Exchange Update. [online] Available at: https://cityofnidus.blogspot.com/2017/11/arcade-exchange-update.html [Accessed 13 Jan. 2025].

[19] Eberhardt, M. (2018). Intellectual Property in virtual worlds (and assorted issues): A discussion with Will Burns. [online] Mona Eberhardt – Living Virtually. Available at: https://monaeberhardt.wordpress.com/2018/04/17/intellectual-property-in-virtual-worlds-and-assorted-issues-a-discussion-with-will-burns/ [Accessed 13 Jan. 2025].

Also read/watch:

[1] Video Game Genres That Don’t Exist Anymore: https://www.youtube.com/watch?v=H4ouvRXp2LM

[2] Mx. Paige Ashlynn on the lack of platforms for indie game creators to post their games: https://peoplemaking.games/@mxashlynn/113814636946975616

[3] The reactionary Charles Koch Foundation had shown interest in Interactive fiction since 2018, as shown by one of their featured stories.https://charleskochfoundation.org/stories/whats-on-charles-melchers-must-read-list/

[4] The “Stop Killing Games” European Citizens’ Initiative: https://www.stopkillinggames.com/eci

#StopKillingGames #StopDestroyingVideogames #StopDestroyingGames #Retrogaming #Enshittification

Permanent link to this article: https://www.pirateparty.gr/2025/01/the-pirate-party-of-greece-on-the-stop-killing-games-initiative-a-few-modest-proposals/

On the 17th Council of the European Pirate Party

On the 23th and 24th of November 2024, the 17th Council of the European Pirate Party (PPEU) was organized in Prague. The collective that expresses and unites the glorious Pirate Movement, focusing on what really matters, decided to denounce the video game industry for its serial violation of Directives 93/13/EEC and 2011/83/EU: they abuse their position in their relationship with gamers by depriving them of access to the games they have bought, when they decide to stop supporting these games.

Exhibiting an impeccable sense of responsibility, the Council of the PPEU decided to defer discussion of a Resolution brought by the Pirate Party of Greece (PPGR) on the ongoing genocide in Gaza. After all, without a final verdict of a court of law, we cannot speak of genocide; this would violate Bibi’s presumption of innocence. Besides, such issues are too important for it to intervene hastily and under the influence of “tankies” and “far-left woke snowflakes”. Conversely, any discussion on the United Nations United Nations Climate Change Conference (COP29). The PPEU cannot rush to issue climate-related statements! Before we do, we must listen to the totally reputable Visegrád24, which is now an essential news and information source for many European Pirates.

The European Pirate Party deserves all the praise and congratulations the political world can give. It tenaciously refsisted the voices of the “woke Social Justice Warriors” for a ceasefire in Gaza and for the recognition of Palestinians as human beings! It resisted the shrill “leftist snowflakes” that shriek about the climate, but in reality want the “Global North” to plant money trees for the lazy “Global South”! Additionally, in a move that is a prime example of true diligence and seriousness, it decided this time to not publish the minutes of the sessions immediately, but do it at a later, more convenient time. Finally, true to the purely computer nerd roots of the Pirate Movement, the PPEU fought for your inalienable right to continue playing Ubisoft’s “The Crew”, an all-important right about which no “mainstream” party dares talk, leaving the poor gamers at the mercy of the big video game publishers!

One might wonder why we describe the Council in such a sarcastic manner. We are afraid there is no other way to depict the pitiful reality of the PPEU. Clinging on to the historically illiterate axiom concerning the “obsolete Left-Center-Right axis” and to the dogma of an ill-conceived “political flexibility”, it has become now an apolitical entity, concerned only with organizational and administrative matters. So, the PPEU has withdrawn from any actual formulation and practice of politics, creating a political vacuum.

Within the context of this entity, the PPGR is now left as the sole Pirate Party that historically and consistently, in every Council it participates, submits concrete, concise, and clear political proposals, placing the other Pirate Parties before their responsibility to fill this political vacuum.

Within this framework, we Greek Pirates feel obliged to pursue the following course of action:

  • Promote the reinforcement of the political dialog and cooperation between interested member parties of the PPEU, focusing on the formulation of common political positions on international developments and truly important matters that emerge, such as the climate catastrophe, the state of lawlessness in international relations, the threat of a global nuclear holocaust, the planned, profit-driven degradation (enshittification) of all aspects of human activity, the threats to freedom of expression, and so on.
  • Contribute to the return of the Pirate Movement to the essence of its ideology.
  • Exert pressure to a fundamental overhaul of the procedures of the PPEU’s Council, aiming to place emphasis on the development and promotion of political positions and the strengthening of the Pirate Movement’s presence of the political and social scene.
  • Promote the strengthening of the communication and active participation of member parties in the decision-making process and the activities of the PPEU.

#EuropeanPirateParty #PPEU #17thPPEUCouncil #PirateMovement

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